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<rss version="2.0"><channel><title>Trognon's Space</title><link>https://trognon.space/</link><description>Trognon's Space</description><item><title>November 10, 2026</title><link>https://trognon.space/2026-11-10/</link><guid>https://trognon.space/2026-11-10/</guid><pubDate>Tue, 10 Nov 2026 12:00:00 GMT</pubDate><category>Update</category><description>A quick 1.0 so the project doesn't rot, and the write-up that goes with it: how a CV editor ended up built on parent and child documents. A little menu bar app for Mac to track subscription and credit usage for Anthropic, OpenAI, and Figma accounts, so you don’t need to fiddle around to find the information. Just that, no dashboard or stats. November 4, 2026 — Raycast released something similar…</description></item><item><title>Throw together menu bar app for tracking AI usage</title><link>https://trognon.space/a-menu-bar-app-for-my-ai-subscriptions/</link><guid>https://trognon.space/a-menu-bar-app-for-my-ai-subscriptions/</guid><pubDate>Sat, 31 Oct 2026 12:00:00 GMT</pubDate><category>Side project</category><description>Claude, ChatGPT/Codex and Figma usage in the menu bar, from the logins already on the Mac. Raycast released something similar just a few days later, but it doesn’t have multi-account or Figma support. Plus, you can’t display multiple items at once, though I suppose you can see your Raycast credits if you care about that. 🤷‍♂️ Just a small utility I vibe-coded for myself. It's on GitHub in case…</description></item><item><title>October 29, 2026</title><link>https://trognon.space/2026-10-29/</link><guid>https://trognon.space/2026-10-29/</guid><pubDate>Thu, 29 Oct 2026 12:00:00 GMT</pubDate><category>Update</category><description>Nouveau CMS... nouveau moi 🥸 : le site tourne maintenant sur Obsidian Publish. Plutôt que de faire un gros dump après trois mois d’absence, je vais égrener les nouveautés. Pas de promesse de régularité cette fois. J’ai emménagé dans un nouvel appartement à Montreuil avec Mimi, et trouvé mon alternance chez Affluences en tant que lead UX/UI designer. J’y suis depuis presque deux mois. J’ai…</description></item><item><title>July 16, 2026</title><link>https://trognon.space/2026-07-16/</link><guid>https://trognon.space/2026-07-16/</guid><pubDate>Thu, 16 Jul 2026 12:00:00 GMT</pubDate><category>Update</category><description>Short opinion entry Like other projects, I will try to write a piece on the why, the design constraints, and some process stuff. It has been an interesting experience building a document editor and dealing with the balance between the canvas and panel editing. It started as a quick throw-together side project, but with refinement, it has become a great companion piece for my work and study…</description></item><item><title>CV Machine (2026)</title><link>https://trognon.space/cv-machine-2026/</link><guid>https://trognon.space/cv-machine-2026/</guid><pubDate>Sun, 12 Jul 2026 12:00:00 GMT</pubDate><category>Side project</category><description>First stable release, mostly to bring the project to a close before it hibernates. The data format is frozen. Adds storage in a local directory and a header that can lead with the title; fixes the reading order of section headings in the PDF. First public version, hosted with one version per subdomain and a nightly alongside. A child document: its overrides on the left, the canvas, the…</description></item><item><title>AI is already a black box. Don’t make it worse</title><link>https://trognon.space/ai-is-already-a-black-box-dont-make-it-worse/</link><guid>https://trognon.space/ai-is-already-a-black-box-dont-make-it-worse/</guid><pubDate>Mon, 29 Jun 2026 12:00:00 GMT</pubDate><category>Entry</category><description>Notion recently announced they're shutting down their mail client. As a goodbye, they pushed users toward Notion Agents as a replacement. Offering a pure AI product where a well-designed interface should have been got me thinking more broadly about how AI tends to get deployed like everything is just a chat. The clearest example I can offer is right inside Notion: formula properties. A formula…</description></item><item><title>June 26, 2026</title><link>https://trognon.space/2026-06-26/</link><guid>https://trognon.space/2026-06-26/</guid><pubDate>Fri, 26 Jun 2026 12:00:00 GMT</pubDate><category>Update</category><description>KSV is a little web app (processed locally) to visualize and print cool visuals for your keyboard shortcuts on a MacBook with a QWERTY keyboard (so very niche for the moment). The new version is already in the works, and it shouldn’t take months. Comme l’année dernière, j’ai travaillé avec La Ligue de l’Enseignement 92 sur la mise en page de leur rapport d’activité, voilà ce qu’ils et elles ont…</description></item><item><title>Keyboard Shortcut Visualiser (2026)</title><link>https://trognon.space/keyboard-shortcut-visualiser-2026/</link><guid>https://trognon.space/keyboard-shortcut-visualiser-2026/</guid><pubDate>Fri, 26 Jun 2026 12:00:00 GMT</pubDate><category>Side project</category><description>Several shortcuts in one image, each in its own colour, and colours you can make your own. The biggest update since 1.0: Windows and Linux keyboards, AZERTY, and keys that read like the real ones. Keycaps are out of beta: the same keys as the keyboard, and a few ways to say more than one shortcut. The export now looks like the page: same case, same grid, same glassy keys, in dark or light. The…</description></item><item><title>Building a MacOS setup I'm comfortable with</title><link>https://trognon.space/building-a-macos-setup-im-comfortable-with/</link><guid>https://trognon.space/building-a-macos-setup-im-comfortable-with/</guid><pubDate>Sun, 21 Jun 2026 12:00:00 GMT</pubDate><category>Article</category><description>This documents my keyboard shortcut research, understanding, and current personal setup to help anyone following the same rabbit hole. It's also a quick reference for useful shortcuts like quick search that use Raycast's built-in functions. Design philosophy Before diving into my basic setup (app + keyboard shortcut thought Raycast), a little bit of intent needs to be explicit. About macOS build…</description></item><item><title>June 15, 2026</title><link>https://trognon.space/2026-06-15/</link><guid>https://trognon.space/2026-06-15/</guid><pubDate>Mon, 15 Jun 2026 12:00:00 GMT</pubDate><category>Update</category><description>From now the new step is to update the content and adjust some of my Lightroom pipeline. I picked the project back up and made a cleaner itch.io version, with an integrated translation. I have greatly expanded the project blog post to turn it into a case study, with more insight into the process. There is still a section on the spawn system that I would like to detail in the future. Mesmerized…</description></item><item><title>View From Elsewhere (2023)</title><link>https://trognon.space/view-from-elsewhere-2023/</link><guid>https://trognon.space/view-from-elsewhere-2023/</guid><pubDate>Mon, 15 Jun 2026 12:00:00 GMT</pubDate><category>Side project</category><description>v2.1 closes the loop on everything started in v2.0. The gallery now delivers all images from a CDN: faster loads, cleaner display in both grid and fullscreen, with no compromise on visual quality. The content model has been rebuilt from the ground up: a better pipeline from source image to live gallery, and a new architecture for albums, series, and curation. Most of it isn’t exposed yet; v2.2…</description></item><item><title>Brain Activity (2022)</title><link>https://trognon.space/brain-activity-2022/</link><guid>https://trognon.space/brain-activity-2022/</guid><pubDate>Sat, 13 Jun 2026 12:00:00 GMT</pubDate><category>Side project</category><description>The latest version is now hosted on itch.io ifarchive.org with the consent of the music rights holder . It comes with song optimization, no reliance on external resources, and the “failing to load track” issue when refreshing has been fixed. Aside from those underlying technical changes, there is now an English translation that you can choose from the starting screen. Fix some broken links that…</description></item><item><title>Apr 16, 2026</title><link>https://trognon.space/2026-04-16/</link><guid>https://trognon.space/2026-04-16/</guid><pubDate>Thu, 16 Apr 2026 12:00:00 GMT</pubDate><category>Update</category><description>J’ai enfin ajouté une entrée pour exposer une partie de mes travaux de stage chez Onepoint . J’ai largement détaillé le projet pour en faire une étude de cas et rendre accessibles des artefacts intéressants : script complet, arborescence et sound design, entre autres. Je compte sans doute travailler sur une dernière mise à jour à l’avenir, pour pouvoir publier le projet sur itch.io.…</description></item><item><title>Design from intentions not ideas</title><link>https://trognon.space/design-from-intentions-not-ideas/</link><guid>https://trognon.space/design-from-intentions-not-ideas/</guid><pubDate>Sat, 14 Feb 2026 12:00:00 GMT</pubDate><category>Entry</category><description>I was recently working on a little management video game, using some board game metaphors. It was scoped like a one-week game jam, so nothing fancy. It's currently on standby to give the developer time to deal with personal matters. So, no more details on that for the moment. Being the only designer on the project at the start made me take on many aspects, from the kickoff meeting to frame the…</description></item><item><title>A Serious return to Sam</title><link>https://trognon.space/a-serious-return-to-sam/</link><guid>https://trognon.space/a-serious-return-to-sam/</guid><pubDate>Fri, 13 Feb 2026 12:00:00 GMT</pubDate><category>Article</category><description>A reflective, personal one‑shot about Serious Sam: The First Encounter HD, Serious Sam 2, and Serious Sam 4: Reborn. Everything started spiraling when I noticed that Serious Sam 2 (2005) received meaningful new updates. Croteam simply acknowledging the game would have been a positive turn of events at this point, considering they have maintained a respectable distance between it and the rest of…</description></item><item><title>Advocacy for annotatable video transcripts in read-later apps</title><link>https://trognon.space/advocacy-for-annotatable-video-transcripts-in-read-later-apps/</link><guid>https://trognon.space/advocacy-for-annotatable-video-transcripts-in-read-later-apps/</guid><pubDate>Sat, 07 Feb 2026 12:00:00 GMT</pubDate><category>Article</category><description>Now that I have written about my recent e-reader adventures, I would like to expand on a specific topic that wasn't included in the previous article. I namedropped Inoreader and talked a little bit about Readwise Reader without evaluating what such tools can be useful for because the angle was about long books, big PDFs, and e-book stuff. Let's now take the time to set up a minimal context and…</description></item><item><title>Reading &amp; Annotate Across Devices - E-Readers, iPad, and limited lock-in</title><link>https://trognon.space/reading-and-annotate-across-devices-e-readers-ipad-and-limited-lock-in/</link><guid>https://trognon.space/reading-and-annotate-across-devices-e-readers-ipad-and-limited-lock-in/</guid><pubDate>Fri, 06 Feb 2026 12:00:00 GMT</pubDate><category>Article</category><description>This article documents my dive into e-reading workflows. I compare the open and closed tools I’ve tested across my devices, highlight where lock-in shows up, and share the setup I currently use to keep my books and annotations portable, future-proof and useful to me. In December 2025, I bought a new e-reader (a Boox e-ink tablet running a heavily modified version of Android 12) with the…</description></item><item><title>My 2026 iPad adventure</title><link>https://trognon.space/my-2026-ipad-adventure/</link><guid>https://trognon.space/my-2026-ipad-adventure/</guid><pubDate>Fri, 23 Jan 2026 12:00:00 GMT</pubDate><category>Entry</category><description>I have lied. It's just an entry to talk about Apple Arcade. I recently bought a refurbished iPad Air M1 with an Apple Pencil 2. It’s seems great, and old enough to be more affordable than the latest models. There are a few things I want to try with this device that are totally new to me. I’m a little excited, as you’ll probably feel it. I’ve never owned a tablet. The last time I used one was an…</description></item><item><title>About Many Night a Whisper (2025) From Deconstructeam</title><link>https://trognon.space/about-many-night-a-whisper-2025-from-deconstructeam/</link><guid>https://trognon.space/about-many-night-a-whisper-2025-from-deconstructeam/</guid><pubDate>Sun, 18 Jan 2026 12:00:00 GMT</pubDate><category>Entry</category><description>Igniting chalices around the practice zone reveals bits of lore through Steam achievement descriptions, more context and stories about the ritual you participate in. It's a clever way to weave narration into the game, giving achievements a flavor that matches its tone. Through its simplicity, Many Nights creates a space where you have nothing to do but reflect. Every choice being a question to…</description></item><item><title>About Lazarus (2025) From Shinichiro Watanabe</title><link>https://trognon.space/about-lazarus-2025-from-shinichiro-watanabe/</link><guid>https://trognon.space/about-lazarus-2025-from-shinichiro-watanabe/</guid><pubDate>Wed, 07 Jan 2026 12:00:00 GMT</pubDate><category>Entry</category><description>Shinichiro Watanabe could direct a shampoo commercial and it would still generate hype: This shampoo commercial is the new Cowboy Bebop, for sure. Every piece of his work, great and less great, is scrutinized and compared to see if it lives up to his more than two-decade-old masterpiece. Even his second most popular show is essentially a remix of Bebop, which is difficult to ignore. I'll admit…</description></item><item><title>Personal website (2021-2026)</title><link>https://trognon.space/personal-website-2021-2026/</link><guid>https://trognon.space/personal-website-2021-2026/</guid><pubDate>Thu, 01 Jan 2026 12:00:00 GMT</pubDate><category>Side project</category><description>Historique de mes différents portfolios. Choix techniques et orientations générales. Début 2026 - Retour au blogging Après un peu moins pour tester Framer, j’ai décidé de ne pas renouveler. L'écosystème semble globalement graviter autour d'ambassadeurs qui vendent des sites et des templates. L'impossibilité d'avoir accès à son code et le côté très fermé de l’ensemble a fini par entamer mon…</description></item><item><title>Concluding the Unending (A Battlefield Retrospect conclusion)</title><link>https://trognon.space/concluding-the-unending-a-battlefield-retrospect-conclusion/</link><guid>https://trognon.space/concluding-the-unending-a-battlefield-retrospect-conclusion/</guid><pubDate>Thu, 02 Oct 2025 12:00:00 GMT</pubDate><category>Article</category><description>When I started planning this retrospect during the Battlefield 6 beta, I thought the conclusion would be obvious. I'd just share how I see BF6 fit into modern Battlefield and give my view on the systems that matter to me. But finishing my deep dive into BFV stirred up feelings I wasn't expecting, and suddenly my neat little plan didn't feel so simple anymore. […] I could live without…</description></item><item><title>The Design Elegance of Battlefield V - A Battlefield Retrospect 3-4</title><link>https://trognon.space/the-design-elegance-of-battlefield-v-a-battlefield-retrospect-3-4/</link><guid>https://trognon.space/the-design-elegance-of-battlefield-v-a-battlefield-retrospect-3-4/</guid><pubDate>Thu, 21 Aug 2025 12:00:00 GMT</pubDate><category>Article</category><description>If you’ve read the two previous parts of this retrospective, you’ll have extra context. If you already know Battlefield’s mechanics and evolution since BF3, you can dive straight in. Battlefield V has always felt to me like DICE’s clearest effort to refocus the series around squad play and tactical combat, while also making a bold evolution in gunplay that cemented a broader shift in combat…</description></item><item><title>Beyond Historical Accuracy - A Battlefield Retrospect 2-4</title><link>https://trognon.space/beyond-historical-accuracy-a-battlefield-retrospect-2-4/</link><guid>https://trognon.space/beyond-historical-accuracy-a-battlefield-retrospect-2-4/</guid><pubDate>Sat, 16 Aug 2025 12:00:00 GMT</pubDate><category>Article</category><description>It's recommended to have read the previous part before, but it's not necessary if you have a good understanding of the Battlefield timeline. The US gaming community plays a significant role in shaping online perceptions of games. English discourse, particularly American English, dominates these conversations. The US market is undoubtedly the most important for the Battlefield franchise. Unlike…</description></item><item><title>What is my Battlefield - A Battlefield Retrospect 1-4</title><link>https://trognon.space/what-is-my-battlefield-a-battlefield-retrospect-1-4/</link><guid>https://trognon.space/what-is-my-battlefield-a-battlefield-retrospect-1-4/</guid><pubDate>Fri, 15 Aug 2025 12:00:00 GMT</pubDate><category>Article</category><description>I’d be lying if I said I wrote this four-part retro for any reason other than to talk about Battlefield V and briefly touch on the Battlefield 6 beta class system. But to properly explore those topics, we need to take a few steps back and look at the franchise’s evolution during its modern era. I was only two years old when Battlefield 1942 released, so I wasn’t exactly in the mood back then. My…</description></item><item><title>WorkroW (2025)</title><link>https://trognon.space/workrow-2025/</link><guid>https://trognon.space/workrow-2025/</guid><pubDate>Sun, 03 Aug 2025 12:00:00 GMT</pubDate><category>Side project</category><description>People's roles and involvement Arthur : Music / Sound designer Gusther : Team coordinator / Animator Lucas : 3D assets / Character Designer / Dialogue Remi : Developer 🫶 Rody : Character Designer Trognon : UI / Game Level designer The GMTK game jam 2025 theme announcement Our submission In WorkroW you have one job : identify and report those who don't do what they are supposed to do. You will…</description></item><item><title>Graphiste — Cinem’UTC (2023-2025)</title><link>https://trognon.space/graphiste-cinemutc-2023-2025/</link><guid>https://trognon.space/graphiste-cinemutc-2023-2025/</guid><pubDate>Fri, 20 Jun 2025 12:00:00 GMT</pubDate><category>Volunteer</category><description>J'ai travaillé durant plusieurs semestres avec les différents bureaux de l'asso Cinem'UTC comme graphiste, majoritairement pour produire des affiches (et d'autres assets marketing) pour les projections hebdomadaires et les collaborations. Les visuels présentés sont une sélection issue de la vente de printemps 2025 dans les cycles thématiques “Destin”, “Rébellion”, “Identité” et “Sans Frontières”…</description></item><item><title>Photographe — Picsart (2023-2025)</title><link>https://trognon.space/photographe-picsart-2023-2025/</link><guid>https://trognon.space/photographe-picsart-2023-2025/</guid><pubDate>Thu, 01 May 2025 12:00:00 GMT</pubDate><category>Volunteer</category><description>Couverture photo et aide à l’organisation d’expositions. J'ai été membre du club photo de l'UTC pendant 2 ans, couvrant plus d'une vingtaine d'événements et mini expo. Vous trouverez une liste presque exhaustive des événements couverts accompagner de sélection de photos. La plupart des événements ont été couverts au 35mm, plus rarement au 23mm, 50mm ou avec un zoom 16-55mm monté sur Fuji X-T100…</description></item><item><title>Until it’s too big (2024)</title><link>https://trognon.space/until-its-too-big-2024/</link><guid>https://trognon.space/until-its-too-big-2024/</guid><pubDate>Tue, 20 Aug 2024 12:00:00 GMT</pubDate><category>Side project</category><description>The GMTK game jam 2024 theme announcement Some visuals from the design board Artwork (concept) DD's Garage (concept) Gallery</description></item><item><title>UX-UI Designer — Onepoint (2024)</title><link>https://trognon.space/ux-ui-designer-onepoint-2024/</link><guid>https://trognon.space/ux-ui-designer-onepoint-2024/</guid><pubDate>Thu, 01 Aug 2024 12:00:00 GMT</pubDate><category>Job</category><description>3 projets, 3 mini case studies : convertir des enjeux métier en UX/UI concrète. Projets présentés sans visuels ou informations sensibles (NDA) Refondre la hiérarchie de l'information et l'accès aux actions pour un tableau de bord de gestion des commandes web app back-office métier Team : PO + 2 Dev Ma mission consistait à proposer une UI plus lisible et plus cohérente pour un back-office de…</description></item></channel></rss>
